![]() An Asset database I love to browse the assets contained in a game and try whatever it does.It is nothing more frustrating than seeking a century for finding the function you looked for A well documented or self explaining interface.What a good game content editor need to offer in my opinion is Disliked the Neverwinter MMO Content editor because it seemed to be very limitted and scripting was only possible inside the build-in dialog system.This is how a real content editor (at this time) has had to be with all the complexity to build any content only limmited to the graphics and some gameplay Totally loved Warcraft World Edit and Starcraft II's Map Editor.I loved the Spellforce Editor because of loving the game but it wasnt well documented and scripting wasnt possible also but have had fun building some maps.I'm with LennyLen's opinion in the 19 years I play/build content for video games there have been many does and donts in the editor technic. But they still have endless flexibility to generate custom contests.īusiness People and Devs will Love It: They do much less work on the editor phase, both in dev and support (also in documentation), but they still get positive feedback and strong sales. Users Will Love It: They can skip the usual complex editor learning curve and just learn a couple really simple dialogs. IN OTHER WORDS THE REVOLUTIONARY MAP EDITOR CONCEPT IS VERY SIMPLE AND LIMITED it just allows point and click to set unit and objective locations and some simple screens to specify reinforcements, number of turns, etc." Tell the users, "Here is a very simple no-learning-curve editor where you choose one of these maps and set any units, locations, and objectives that you desire. Idea: Instead of coding, documenting, maintaining, and supporting a complex map/scenario editor, just provide say ~200 randomly generated maps, independent of the leveling up, for custom games. Blitzkrieg 2 is available for $9 Amazon Prime here. But the editor not getting updated to Win7 is understandable. That editor was obviously a HUGE DEV PROJECT and custom games can be found ( e.g.) that are vast and remarkable, so it was a great editor. The editor is complex and likely never got tuned forward from WinXP. ![]() Here is a revolutionary idea.īackground: I'm retired and I enjoy a now-seasoned game called Blitzkrieg 2 I play in Win 7 and game works great. Summary: If you dev a war game with maps and scenarios, include a custom scenario editor that is EASY to CODE but VERY SATISFYING. ![]()
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